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Thursday, 13 October 2011

NYCC UMVC3 Hype

Click for a larger version, and take a good look at the wanted poster in the background. So amazing.



New from NYCC a slew of new Video's from UMVC3, including new characters and stages.






                                        This day's of future past stage may be the best stage I've ever seen in a fighting game.

Also of note Capcom-Unity also posted a "10 Things To Know About UMVC3"
1 - X-Factor can be activated in the air.
2 - The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling.
3 - An upward exchange during an Air Combo will take away 1 bar of your opponent's HC Gauge.
4 - When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu.)
5 - The window for Aerial Exchange Counters has been adjusted, making it easier to land one.
6 - If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time.
7 - It will no longer be possible to block during an air dash.
8 - The rate of HC Meter gain has been decreased by 10%, to 90% of what it was in MvC3.
9 - In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos.
10 - For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.


There's also a U-stream with over an hour of footage from UMVC3, just gotta get past the first couple minutes.

Watch live video from Capcom-Unity on Justin.tv